Varis Greenwood

Varis was born of a relationship between a male elf and a female human. The elf male (Varis’s father that he has never met) did not want to be known to have made this woman pregnant, as she worked in one of Varadins brothels, The House of Glass, which he was visiting and abandoned the pair. Possibly out of spite, or maybe just to remind this baby boy half elf of his heritage, his mother, Victoria Greenwood gave him an elven first name and gave him her own surname, thus the boy was called Varis Greenwood.

     Varis had always been an intelligent boy, and knew he was the ‘man of the house’, always looking out for himself and his mother. And thus, they grew close, as close as anyone could be. They were poor, but happy. He lived with his mother at The House of Glass though he was sheltered from the seedier aspects of the work environment. He even did small jobs such as cleaning the kitchen and sweeping the porch, helping make ends meet.

        This all changed one day when Victoria got sick. She was frail and could no longer provide for Varis. In a small stroke of luck, a soldier, who had taken a liking to Varis after his many visits offered to take Varis under his wing, and offered to take care of him, and eventually a career in the Varadin Army. Reluctantly he agreed, as did his mother, who was difficult to be apart from. A few days later Victoria died.

      Years later Varis was excelling in the army. He had risen through the ranks via hard work and dedication to the point he became Captain of his own squad. He trained how to ride a horse and learnt magic to enable long distance fighting. He was especially good at night operations, where Varis’s natural dark sight was an advantage.

      During one mission, Varis was ordered by the man who took him in, who had risen all the way to Colonel, Colonel Frank Kellor, to attack an enemy caravan and burn it down. He completed his mission as he usually did, but not before hearing the screams of children trapped in the burning caravans. When he got back to the city, he demanded an explanation from Kellor. It transpired that it was thought that they were spies, and we’re going to seek refuge in the city. When questioning the Colonel about how wrong it was to kill children just in suspicion, Kellor questioned Varis’s loyalty to Kren. He left the conversation there, but in his mind, he was thinking ‘if that’s what loyalty to Kren does then they can stuff their loyalty up their arse. People giving orders are doing it for their own end, sod who gets hurt.’ He was through following orders, especially from Kren and Kellor. He decided to quit, but he wasn’t exactly allowed to just leave. Varis waited until it was dark and left going into town for some “poon”, but he wasn’t coming back. Varis went AWOL. 

       After a year of avoiding capture he formed the group “Sword of Varadin”, a rebel group hell bent on removing Kren from power. They had a plan to invade Krens castle by plane shifting in and out and getting into the palace in a big group and taking over before anyone realised. With this band of rebels was a wizard called Nicolas Nick, who said he could shift the whole group. Yet when he tried Dr Nick miscalculated and sent everyone into the Astral Abyss. Varis saw all his band, one by one, succumb to the Astral sea, last to go was Nicolas, saying I’m sorry as he faded away. Varis, determined not to end his life here, used all his magical knowledge and strength of will to hold his astral form together. After surviving the terrible psychic storms common to the Astral plane, Varis washed up upon a strange shore. He had drifted far within the Astral sea, further than any before him, and through quirk of fate or sheer luck he had found solid ground once again.

     Varis goal is now to find a way back to the Material plane, avenge his group if the wizard is alive somehow, and to dethrone Kren. 

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Robert Mayweather

Robert is 36 and is a professional bounty hunter. His father was a hunter. Robert as a boy would join his father on hunts from time to time. By doin this Robert learnt some skills, such as the ability to not be seen. One day when Robert was in his mid teens suggested to his father that instead of hunting deer, they should hunt criminals and be paid more for it. His father didnt agree, saying ‘people who kill scum instead of teaching them the error of their ways are just as much scum.’ Undeterred, Robert found a wanted poster a few days later at his local tavern. Using the skills that he learnt from his father, he killed his first bounty and claimed his gold. Proud of his nights work he went back to his father with rnough gold for a whole months worth of deer hunting. But Roberts father was furious, calling it ‘blood stained’, and threw Robert out onto the street, saying he doesnt house murderers. Initially Robert was distraught as a result of being disowned, but soon remembered how much he managed to earn in one nights work. ‘Why do i need that fool of a father?’ he thought, and decided to carry on with bounty hunting. And besides, what else was he now meant to do now?

Twenty years later Robert learnt that the bounty hunting game was very hit and miss. Some days, even weeks, it rained gold. Other times it was as dry as a desert, and in those times life was tough. With age slowly creeping up on him, Robert started to think bounty hunting may not be for him anymore. At least not for much longer. Sadlu he didnt know how to do anything else. Now, financially he was in a desert. Robert had speant his last piece of gold on the horn of beer that was in his hand. He was thinking what is he going to do next as he sat in the corner of the tavern. Then, on the horizon an oasis appeared. one that he could drink from potentially for the rest of his life. Someone hed never seen before approached him, dressed in noble clothes. After greetings and intoductions were exchanged it emerged it was somebody from House Hague. This was the house where the youngest daughter had just been murdered. The person who was representing House Hague slipped a poster across the table towards Robert. Robert upon reading this poster spat the beer hed spend his last bit of gold on out and dropped the rest on the floor in utter disbelief. The man on the poster was called Martin Howard, wanted dead or alive, and had a reward of 18000 gold peices. Enough gold to never need another bounty ever again. Robert couldnt beleive his luck and snapped up the contract, then set about hunting Martin down.

A few nights later Robert had tracked him down and had him cornered. Suddenly a portal was activated by Martin Howard in desperation, and he dived through without a second thought. Seeing his future dissapear through the portal to who knows where, Robert followed him through, not caring as he had nothing to lose.He arrived in the Dreamlands, not knowing where he was, or where his contract was as he was nowhere to be seen. Ever since Robert has been looking for Martin for what seems like years, not knowing where to start looking, where he actually was, and even if his target was even here. 

The story so far…

Three seemingly unrelated people were torn from their normal lives and put through dangerous challenges by a powerful and unknown entity. After completing their trials and being gifted unique magical brands, Rhogar the paladin, Tommy the gunslinger and Sofia the archer were forced into a hasty alliance when the entity tasked them to deliver a message into the City of Varadin.

A quick teleportation later the group set about their mission. After a few encounters with the guards and discovering that not only 6 months have passed but that a number of strange purple crystals have appeared throughout the city, they located the man for whom they had a message, Henrich Sandren. From that fateful meeting the group have been drawn into a plot to free the city from the oppressive rule of the Prime Arbitrator Samuel Kren and his council of Nobles. Under his reign the people of Varadin have been pushed to breaking, guards line every corner and even the slightest infraction is cause for being thrown into slavery, prison or worse. Kren’s growing cruelty must be stopped before it tears the city apart.

Needing aid in this grand undertaking the party have sought out the local temples, gangs and gladiators, trading favours for support in the growing revolution. Joined by the stealthy Handrell, and the pious Ansear they have thrown themselves into fighting for the people of the city.

Not all is how it seems however, the group are haunted by peculiar nightmares, stalked by dangerous killers, and have repeatedly run afoul of a mysterious cult acting underneath Varadin. These black robed cultists seem to be gathering power, harvesting the life force of anyone they can get their hands on for a purpose as yet unknown.

Despite the clear goal in front of our heroes, strings are being pulled behind the scenes, the shadows lengthen and everyone seems to walk along a path laid out by the mysterious ‘Whispering Man’.